Trinity Arcanum

Constitutional OS Architecture · EUDS + TrinityShell

CANONICAL ARCHIVE · v2.0
Three Layers

The Trinity Architecture

Three interlocking layers govern how ETHRAEON surfaces render, respond, and reason. No layer has authority over another. All three must agree for any surface action to proceed.

EUDS LayerPresentation primitives
TrinityShellUnifying lens
Intent LayerSemantic resolution

EUDS Components -- Authoritative UI Primitives

Presentation-only surfaces. They never decide behavior -- they render resolved intent. Read-only reflections of backend semantic truth.

GlassCard

Stateless semantic container. Renders resolved meaning, not layout rules. Supports translucency, focus depth, and trust layering. No embedded logic, no branching authority.

RULE: No decision authority

ResonantButton

Emits intent tokens, not actions. Button press = semantic request. Haptics and animation are expressive only, never functional.

RULE: Emits intent, not action

PresenceRail

Persistent contextual spine. Displays what is happening, never what to do. Mirrors orchestration state from Ethraeon core.

RULE: Reflects, never directs

TrustBadge

Cryptographic trust signal. Displays provenance, validation state, and compliance markers. Cannot be spoofed or overridden at UI level.

RULE: Unforgeable at UI layer

TrinityShell -- The Unifying Lens

Single shell across web + mobile. Interprets intent renders via EUDS. No business logic. No orchestration authority. No semantic mutation. It is a lens, not a brain.

Cross-Surface Parity

Same tokens. Same shell. Same behavior. Same semantic outcomes. A mobile action and a desktop action are cryptographically indistinguishable at the intent layer.

INVARIANT: Platform-agnostic intent

What Changes

Density, gesture affordances, viewport compression. These are presentation adaptations, not semantic changes. The meaning never changes.

RULE: Adapt display, preserve meaning

Neurodiversity Safety

Attention variability (ADHD), sensory sensitivity (autism/migraine), motor variance (tremor, one-handed), predictability/anxiety safety. All addressed constitutionally.

RULE: Accessibility is constitutional

Graceful Degradation

When connectivity fails, TrinityShell shows what is known, what is pending, and what is unavailable. Never shows stale data as current. Never blocks user agency.

RULE: Fail visible, not silent

Intent Layer -- Semantic Resolution

APIs return semantic intent, not UI decisions. No layout hints. No color instructions. No platform branching. Only: intent resolution, constraint enforcement, trust metadata, deterministic next-states.

{ "intent": "user_confirmed_action", "state": "validated", "trust": "verified", "constraints": ["constitutional", "permission_tier"], "next_possible_intents": ["acknowledge", "defer"] }

CORE INTENTS (NEVER REMOVED)

user_confirmed_action system_validated constitutional_check authority_escalation evidence_emission fail_closed

TRUST & POWER INTENTS

provenance_verified permission_granted audit_recorded sovereignty_preserved

FLOW & RHYTHM INTENTS

rhythm_maintained attention_guided sensory_safe predictability_preserved
Constitutional Scenarios

How Trinity Handles Edge Cases

Scenario 1 -- Regulatory Divergence

Two jurisdictions impose contradictory requirements. TrinityShell renders both constraints visible. Intent layer escalates to human authority. Neither jurisdiction is automatically preferred. AC-1 decides.

Scenario 2 -- Data Residency Violation Detected

System detects data crossing unauthorized boundary. Intent layer emits fail_closed. TrinityShell shows degraded state with explanation. No data moves until human review. Evidence chain preserved.

Scenario 3 -- Cross-Border Signal Ambiguity

Geographic signals conflict (VPN vs account region). Intent layer classifies ambiguity. EUDS renders both possible interpretations. User confirms correct interpretation. Resolution logged to EDG.

Provenance

Trace Chain

2025-12-29Trinity Arcanum v2 canonical thread initiated (GPT Genesis 3.0)
2025-12-29EUDS component spec locked: GlassCard, ResonantButton, PresenceRail, TrustBadge
2025-12-29Mobile parity constraint: cryptographic indistinguishability at intent layer
2025-12-29Backend alignment locked: APIs return semantic intent, not UI decisions
2025-12-29Neurodiversity safety intents: attention, sensory, motor, predictability
2025-12-29Audit protocol: pre-audit, during-audit, post-audit constitutional flows
2026-02-06Trinity Arcanum v2 archived as Payload M in ΔSUM 4.0 canonical emission