The constitutional runtime, carried on every device. Native iOS, macOS, and Android clients, a Flutter cross-platform client, and a web app - so operators can verify reality, trace evidence, and retain sovereignty wherever they are.
DSUM 6.0 | Constitutional Runtime | ai.ethraeon.trinityEach ETHRAEON system can be reached from a matching client. Status reflects source readiness in the canonical repository.
| App | System | Platforms | Status |
|---|---|---|---|
| ETHRAEON Master client |
ETHRAEON runtime | iOS (SwiftUI), macOS (SwiftUI), Android | Source ready - build pending |
| ETHRAEON Trinity Verify reality |
Trinity OS | Flutter (iOS/Android/desktop), iOS (SwiftUI) | Source ready - build pending |
| AURIX Know your frequency |
AURIX | Web (live), Flutter, iOS (SwiftUI) | Web demo live App build pending |
| Vesper Orchestrator companion |
ETHRAEON Trinity / orchestration | macOS / iOS (SwiftUI) | Source ready - build pending |
| CoRIx Risk console |
CoRIx | Web console (live) | Web console live |
| KAIROS Orchestration OS |
KAIROS OS | Web console + API | Web + API surface |
Live = a running surface is published. Source ready - build pending = the client source exists in the canonical repository and compiles against a signing and toolchain step (Xcode for iOS/macOS, Flutter SDK for cross-platform, Gradle for Android). A signed, store-ready binary is produced at that build step.
The repository carries first-party build targets for each native platform:
| Platform | Target | Bundle / Package | Min OS |
|---|---|---|---|
| iOS | SwiftUI client (OrbitHomeView) | systems.ethraeon.app | iOS 15.0 |
| macOS | SwiftUI desktop client | systems.ethraeon.desktop | macOS 13.0 |
| Android | Native client (MainActivity) | systems.ethraeon.app | API 26 |
| Flutter | Trinity cross-platform client | ai.ethraeon.trinity | Flutter 3.16+ |
| Web | Vite / React app | ethraeon.ai | Evergreen |
Build and distribution. Native binaries are produced from the canonical source at a signing and notarization step (Apple notarization for iOS/macOS, Play signing for Android). Until those store releases ship, the live web surfaces above are the production path. Enterprise and Sovereign customers receive MDM-distributed and white-label client builds - see Trinity OS plans.
For early-access app builds or an enterprise distribution conversation, request a briefing.